{"id":87,"date":"2026-06-21T13:37:04","date_gmt":"2026-06-21T11:37:04","guid":{"rendered":"https:\/\/wolfsbanestudios.com\/?p=87"},"modified":"2026-06-21T13:37:05","modified_gmt":"2026-06-21T11:37:05","slug":"avoid-devlog","status":"publish","type":"post","link":"https:\/\/wolfsbanestudios.com\/?p=87","title":{"rendered":"AVoid Devlog"},"content":{"rendered":"\n<h1 class=\"wp-block-heading\">Devlog Update: Shooting Stars and Shaping Worlds &#x1f30c;<\/h1>\n\n\n\n<p class=\"wp-block-paragraph\">Hey everyone! We\u2019ve been hard at work on our asteroid survival prototype, and it\u2019s time to share some progress with you. This project started as a simple experiment in Unreal Engine 5, but it\u2019s quickly becoming something we\u2019re proud to show off.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">&#x1f680; The Ship Takes Flight<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Our player ship is alive! It now moves with physics-based thrust and rotation, fires projectiles from its nose, and even has a health system. Mouse-driven rotation makes it feel snappy and responsive \u2014 perfect for dodging incoming asteroids. Shooting feels satisfying already, with bullets streaking forward at a fixed velocity.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">&#x1f311; Asteroids Everywhere<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Asteroids spawn procedurally, each with random size, mesh, and velocity. Destroying them adds to your score, and the <strong>BP_AsteroidSpawner<\/strong> keeps track of how many remain. When the count hits zero, it\u2019s game over \u2014 but not before you\u2019ve racked up a high score worth bragging about.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">We\u2019re also experimenting with <strong>Nanite meshes<\/strong> for detailed asteroids, sculpted in Blender and ZBrush. Right now, big asteroids don\u2019t break apart yet, but that\u2019s coming soon. For now, Niagara particle bursts give us a fun placeholder effect.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">&#x2728; Retro Vibes, Modern Twists<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">The HUD is in place, showing score, lives, and levels. It\u2019s functional, but we\u2019re aiming for a neon-soaked retro look with stylized fonts and glowing effects.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Future features we\u2019re excited about:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Multiplayer Mode<\/strong>: Compete or cooperate with friends to clear asteroids faster.<\/li>\n\n\n\n<li><strong>Power-Ups<\/strong>: Shields, rapid-fire, and invincibility drops to spice up the chaos.<\/li>\n\n\n\n<li><strong>VR Support<\/strong>: Imagine piloting your ship from inside a cockpit, dodging asteroids in first-person.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">&#x1f52e; What\u2019s Next<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">We\u2019re focusing on:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Breaking large asteroids into smaller fragments.<\/li>\n\n\n\n<li>Adding classic screen-wrap logic (fly off one edge, reappear on the other).<\/li>\n\n\n\n<li>Polishing the UI with neon glow and arcade flair.<\/li>\n\n\n\n<li>Starting experiments with multiplayer networking.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">This project is still early, but the <strong>core loop feels fun<\/strong>: dodge, shoot, score, repeat. We\u2019re building toward something that blends retro arcade energy with modern UE5 visuals and systems.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Thanks for following along \u2014 your feedback keeps us motivated!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Devlog Update: Shooting Stars and Shaping Worlds &#x1f30c; Hey everyone! We\u2019ve been hard at work on our asteroid survival prototype, and it\u2019s time to share some progress with you. This&hellip;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-87","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/wolfsbanestudios.com\/index.php?rest_route=\/wp\/v2\/posts\/87","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/wolfsbanestudios.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/wolfsbanestudios.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/wolfsbanestudios.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/wolfsbanestudios.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=87"}],"version-history":[{"count":1,"href":"https:\/\/wolfsbanestudios.com\/index.php?rest_route=\/wp\/v2\/posts\/87\/revisions"}],"predecessor-version":[{"id":88,"href":"https:\/\/wolfsbanestudios.com\/index.php?rest_route=\/wp\/v2\/posts\/87\/revisions\/88"}],"wp:attachment":[{"href":"https:\/\/wolfsbanestudios.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=87"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/wolfsbanestudios.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=87"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/wolfsbanestudios.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=87"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}